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Team Games (Admin Setup & Rewards)

Team Games are Give River's interactive, host-run activities — Company Trivia, Would You Rather, Predict the Coworker, and Caption This. They all share one engine, so setup is the same for each: you create a game, add questions or prompts, and run it as one or more rounds. This guide is for admins and hosts: how to set a game up, choose the right type, and — importantly — how to control the Drops (and real dollars) a game pays out.

4 min readUpdated July 16, 2026

Creating a Game

From the Team Games admin area, create a new game and choose its game type:

Game type What players do How it's scored
Trivia Answer multiple-choice questions Correct answers
Would You Rather Pick a preference (no right answer) Participation (everyone who plays)
Predict the Coworker Pick who the group will pick Matching the group's most-popular choice
Caption This Write a caption for an image, then vote Votes each caption receives

Then set the basics: a title, an optional description, and a per-question time limit. After the game exists, you add its content and create rounds.

Adding Questions or Prompts

  • Trivia — add questions with 2–4 options and mark the correct one.
  • Would You Rather / Predict the Coworker — add prompts with the options players choose between (for Predict the Coworker, the options are coworker names). There's no correct answer to set.
  • Caption This — add a prompt with an image: upload the picture players will caption, plus optional prompt text. Captions are free text, so there are no options.

Group your questions into rounds. A round is one playable unit with its own open window; a game can have several rounds ("a season of episodes").

Running a Game

  • Outside a call — open a round and it becomes available to the team with a Play Now button until you close it.
  • Live in a video event — bind the game to a video room and drive it from inside the call. You control the pace: start a round, watch submissions come in, then close it to reveal results. Caption This runs in two host steps — start captions, then open voting, then close & reveal.

Only the host (the event's creator) can start, advance, and close rounds. Players can only submit while a phase is open — the server enforces the window, so late answers are rejected and answer keys are never exposed.

Rewards: Two Ways to Pay Out

Games can award Drops, and Drops have real monetary value (your club's drop-to-dollar ratio — see Drop Budget). You choose how a game pays, and you can cap the total spend.

1. Per-answer rate (simple)

Leave the reward budget blank and the game pays a flat Drops-per-correct-answer rate each round — the classic behavior. Good for low-stakes trivia. Note there's no overall cap with this method, so a large or long game can add up.

Set a reward budget in dollars for the game. Give River converts it to Drops using your club's drop-to-dollar ratio and shows you the equivalent (for example, $20 at $0.25/drop = 80 drops). That budget is a hard ceiling — the total payout can never exceed it, no matter how many people play or how the scoring lands.

When the game finishes, the budget is distributed by score using the distribution mode you pick:

  • Split by score (proportional) — everyone who scored shares the pot in proportion to their score (votes, correct answers, or the group match). Inclusive; spreads the reward.
  • Winner takes all — the whole budget goes to the top scorer (ties split it evenly).

The scoring rule and the payout are separate: scoring only decides each player's share of the budget, so a game can never cost more than the dollar amount you set.

Completing a Game & Paying Out

A budgeted game pays out once, at completion — not per round. Run all the rounds you want, then use Complete & pay out. Give River distributes the budget by cumulative score and shows you the full breakdown: each recipient's Drops and dollar value, plus the budget totals. In a live video room, everyone sees the payout revealed on screen.

  • No budget? Those games pay their per-answer rate each round as rounds close, and completing the game just marks it finished.
  • Nobody scored? (For example, no votes were cast.) The budget simply goes unspent — you're never charged for a game no one engaged with.

Understanding the Cost

Because Drops convert to dollars, keep an eye on the numbers the setup screen shows you:

  • 1 drop = $X — your club's current rate (admins set this in Drop settings).
  • Budget ≈ N drops — what your dollar budget buys, shown live as you type it.

Set your club's drop-to-dollar ratio in Drop settings (Admin: Drop Settings); it drives every reward calculation across the platform, including these games.

Tips

  • Use a dollar budget for anything with real stakes. It's the only way to guarantee a game's total cost.
  • Proportional for inclusion, winner-takes-all for competition. Match the mode to the vibe you want.
  • Right-size the budget. A quick 20-person game with a $20 budget pays out modestly; check the drop equivalent before you launch.

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